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Old Apr 27, 2006, 06:45 AM // 06:45   #1
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Default Ranger Farms got the nerf bat!

If the two second recharge increase on Dual Shot isnt bad enough:

Rangers that like to imp farm:
Ice Imps are now the most dangerous non-boss creatures in the game! (or at least it seems that way) Ice spears are hitting for 39 points, Maelstrom is now nearly impossible to interrupt unless you guess which imp is going to rush you. The farm is still doable, Ice Golems are still a piece of cake, but it is a LOT harder. (Maelstrom boost is going to affect the droknar run no doubt as well)

Rangers that like to grawl farm:
EoE isnt going to kill all the grawls for you anymore. Watch out for survivors swarming you. The EoE "bug fix" is going to affect many popular solo farms.

The B/P-MM Tomb farm:
With limits to how many minions that can be raised, the strategy has gone all to hell. I suspect teams are going to be looking for one less b/p and one more MM to make it work now.

I guess we will just have to find new farms in Cantha.
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Old Apr 27, 2006, 08:46 AM // 08:46   #2
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What change did they make to EoE?
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Old Apr 27, 2006, 10:25 AM // 10:25   #3
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EoE no longer effects creatures outside its range. Previously as long as a creature within its range died, then creatures near that creature were effected by EoE. It is still possible to do grawl bombs even with the EoE nerf. Simply use the EoE after you've pulled the grawl and after they are blinded. I've already done quite a few successful runs post nerf, and it actually is a little quicker than the old way.

Every now and then you get unlucky with a knockdown through the blind.

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Old Apr 27, 2006, 02:43 PM // 14:43   #4
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The build still works if you lay Edge of Extinction in the right place.
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Old Apr 27, 2006, 03:51 PM // 15:51   #5
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Ice imps are still easy doable.
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Old Apr 27, 2006, 04:05 PM // 16:05   #6
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Quote:
Originally Posted by ArianeB
If the two second recharge increase on Dual Shot isnt bad enough:
Dual Shot + Needling Shot + the new Orders in rangerspike ftw.
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Old Apr 27, 2006, 04:36 PM // 16:36   #7
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Yep, Ice imps not too bad. But either I was unlucky, or the chance of them walking forward into spell range just went up too. The only real difference is you have to pay attention when you farm them rather than do it in your sleep. Which is not a bad thing.
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Old Apr 27, 2006, 04:42 PM // 16:42   #8
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You can't hit Maelstrom? Jesus christ you should quit been an interrupt ranger. Give me FW and Dragos Flat Bow (now yet another worthless shitty green thanks to the lack of decent AP) and i can still hit it easily.
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Old Apr 27, 2006, 05:22 PM // 17:22   #9
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I just overpower maelstrom by hitting the group of 4/5 imps standing behind the one hitting you with maelstrom.
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Old Apr 27, 2006, 05:41 PM // 17:41   #10
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did anyone notice the nurf for FOW solo?

mantha of lightning is giving 2 enegry per hit instead of 5!!! its not a dramatic change, but bothers me because i like wearing my Studded leather armor with +15 VS lightning, instead of druids, to take less damage from shepherds.
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Old Apr 27, 2006, 05:42 PM // 17:42   #11
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Quote:
Originally Posted by Evilsod
You can't hit Maelstrom? Jesus christ you should quit been an interrupt ranger. Give me FW and Dragos Flat Bow (now yet another worthless shitty green thanks to the lack of decent AP) and i can still hit it easily.
The problem is not interrupting the reduced to 2 second maelstrom on one imp.

The problem is the fact that each barrage takes exactly two seconds, the same amount of time that maelstrom now activates. If i'm in the middle of a barrage and I see maelstrom about to come, I used to have 2 to 3 seconds to react. Now I have 1 second if I am lucky, often less. Basically, if I am launching barrage every two seconds, and maelstrom comes from an imp I do not have targeted, it is going to hit me.
Quote:
Originally Posted by jules
Dual Shot + Needling Shot + the new Orders in rangerspike ftw.
I suspect a lot of the power nerfs are the result of powers we will have access to in factions.

The annoying thing about the dual shot nerf is that dual shot is often used with a preparation, like say Read the Wind which lasts 20 seconds. You used to be able to get at least 4 dual shots in while that prep was active (5 with perfect timing), now at most you can get 3.

Last edited by ArianeB; Apr 27, 2006 at 05:50 PM // 17:50..
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Old Apr 27, 2006, 05:44 PM // 17:44   #12
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Quote:
Originally Posted by Maria The Princess
did anyone notice the nurf for FOW solo?

mantha of lightning is giving 2 enegry per hit instead of 5!!! its not a dramatic change, but bothers me because i like wearing my Studded leather armor with +15 VS lightning, instead of druids, to take less damage from shepherds.
You don't really need that energy when facing shepherds anyway...
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Old Apr 27, 2006, 06:07 PM // 18:07   #13
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Quote:
Originally Posted by Iskrah
You don't really need that energy when facing shepherds anyway...
i never go to bottom of my bar, even after the nurf, but it was nice to know you have it
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Old Apr 27, 2006, 06:37 PM // 18:37   #14
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Longbows are not the greatest interrupt weapons, so yes, a 2 second maelstrom when you are spamming barrage will likely get through, whatever your reflexes are.
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Old Apr 27, 2006, 07:44 PM // 19:44   #15
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Quote:
Mantra of Earth, Mantra of Flame, Mantra of Frost, Mantra of Lightning: increased Energy gained per hit to 2.
Mantra of Lightning was buffed, not nerfed.
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Old Apr 27, 2006, 09:02 PM // 21:02   #16
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yea, i hate it when they nerfed a nonover power character. Now I cant even HA since R-spike is nerfed. Or at least not as well. Carrying quicken zephy may help
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Old Apr 27, 2006, 09:19 PM // 21:19   #17
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Two seconds isn't huge. Just makes you have to play smarter. Considering what's become of other classes, we shouldn't complain.
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Old Apr 27, 2006, 09:26 PM // 21:26   #18
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Quote:
Originally Posted by ArianeB
The problem is not interrupting the reduced to 2 second maelstrom on one imp.

The problem is the fact that each barrage takes exactly two seconds, the same amount of time that maelstrom now activates. If i'm in the middle of a barrage and I see maelstrom about to come, I used to have 2 to 3 seconds to react. Now I have 1 second if I am lucky, often less. Basically, if I am launching barrage every two seconds, and maelstrom comes from an imp I do not have targeted, it is going to hit me.
Hmm heres an idea. TAKE BARRAGE OFF YOU F*CKING SKILLBAR FOR ONCE! Ever since Barrage/Pet took off almost every ranger i see seems to think Barrage needs to be permanently attached to them, that skill is shit almost everywhere. Punshing Shot > Barrage

Agreed Snipeous, compared to other classes Rangers got it lightly.

Just 1 thing that i don't get, did warriors actually lose out on ANYTHING this update? The only shitty thing they have is the 10 energy cost on Savage Slash, not like it matters, thats just to screw up 55 farming better imo.
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Old Apr 27, 2006, 10:16 PM // 22:16   #19
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...I'm still farming..

Just made 6k in 10 minutes.
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Old Apr 27, 2006, 11:14 PM // 23:14   #20
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Quote:
Originally Posted by Evilsod
Hmm heres an idea. TAKE BARRAGE OFF YOU F*CKING SKILLBAR FOR ONCE!
Here's an idea, engage brain before posting.

Barrage is a skill, and a good one, you could even describe it as an elite skill, are you suggesting you shouldn't use it if you want to interrupt?

How do you feel about not having ANY skill equiped because ALL skills have the same problem, if you have one queued up when you want to hit interrupt then you may well miss the interrupt.

Nobody is complaining about it, just observing that you are going to miss an interrupt everynow and again, no matter how good you are. But this whole thread is about nerfing ranger farms (in case you didn't notice) and in the context of imp farming, would you care to post up your build that doesn't use barrage, but can farm them successfully?

waiting...
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